Under the Dark Sun

Kay #1 Tyr and Slavery

One of the main reasons I enjoyed working for caravans was it got me away from those damn Templars of Tyr. I was born into slavery, earned freedom, then they unjustly put me back into it. I can remember when I first met my friends. Most of them were slaves in a caravan heading from Urik to Tyr. Fortune have it, I was able to free them because the caravan was under attack and the ineffective caravan leader was unable to protect the caravan. So I gave my friends and a few others their freedom they helped save the day and the caravan leader sent us away. He was not the thankful sort. We made it back to Tyr on our own. Within the first hour or so back we came upon two cruel elves beating some half-elf. Stupidly, we decided to yell at them to stop and ended up in a street fight, and the next thing I know I am standing in the street alone as templars and their damn half-giant guards are running in the street looking to enslave everyone involved. So I put me shield up and bolt. I bashed through the croweded streets until I got far enough away from them. Much good it did. The Templars were out to get me that day. Somehow I found my new found friends and as we are talking about the narrow escape I get pushed from behind from some bastard guard of some noble house. To make matters worse I get thrown into some low life’s fruit cart and he starts shouting for money. By the time I am able to shut him up with coin another damn templar shows up and his thug half-giant guards haul me, V, and Olette away to the damn slave pens. At the time I can remember wondering why it takes years for me to get out of slavery and only a few hours to get right back in. That is what Tyr and the damn ziggaurat mean to me. The only thing worse then Slavery are Templars.

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Vrenham's Entry #1
The Uncovered Journals of Vrenham of Lorent

I’ve finally found a free moment to put ink to parchment, the last time being in Urik before all this nonsense began. Of course nothing ever goes to plan.

Having arrived in Tyr this afternoon, though by a decidedly alternate path, I saw an opportunity to send a message to my associates here in the city. I am concerned, with the way things had been left between us, that a simple approach would not have been the best idea. Better to let them come and find me. They’ve done it before.

Some half-blood was getting the sand kicked out of him by a pair of elves in the market. Not an uncommon sight, to be sure, nor one to really raise your eyebrows, but it provided me a sounding board. A scattered crowd, a few shaken thugs, and the evasion of a few of Kalak’s half-giants might not be the safest nor smartest way to announce your arrival, but then again, they didn’t shove me out the Caravan Gate for being subtle. I should hate to disappoint them now. My signature is clear.

[ Various water spots mar a section of text. Much of the ink has been smeared, rendering it unreadable. ]

I do hope my antics haven’t perturbed my new-found traveling partners, though it could be said that I have never asked for what loyalty they do seem to exhibit. Nonetheless, I wish them no ill, despite my tendency up to this point to work alone. The company is a welcome change, at least for a while, and a smart man never tosses aside an extra helping hand when offered. Not here. Not in this blasted land. Though, I swear, ever since coming in contact with the lot, I’ve been hearing things, hearing voices. Either the sun is finally getting to me after all that time in the waste, or there’s more to the girl than meets my eye.

Now that we have all reassembled and the commotion has died, it’s time to discuss and debate next steps. Kay, the only one of us who wasn’t a piece of property until two days past, says he has business in Tyr as well. I feel I owe him a small debt of gratitude, repaid some during the journey, for securing my release. If I aid him with his business, I should consider the debt more than repaid. Plus, it may provide a bit of diversion while I await contact from my old allies.

Vrenham of Lorent Late afternoon on the 16th day of the Ascending Sun, 184th King’s Age

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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